![]() However, the core mechanic always quickly became a bore, and the appeal of just swiping or tapping as fast as you can to progress is only appealing to some.Īlso, due to the nature of the game, prestige mechanics became a necessity. Over time, developers tried changes to the core gameplay to make it last a bit longer: Make it Rain! and Farm Away used swipe controls instead of tap to make it more mobile friendly. This decision-making structure has stuck with idle, but the core gameplay of tapping as fast as you can has not. Or continue to purchase cheap upgrades for small income gains?.Do you want to save up for the big purchase that will increase your income tenfold?.Do you want to generate more income from your own taps?.Do you want to generate more money while you’re away?.So it quickly shifts into deciding over which upgrades to spend that cash on: ![]() This starts off as fun, but gets pretty tiring and uninteresting quickly. The core of these games are usually insanely simple: tap as fast as you can to generate income.
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